Melissa B. Viernes
Front end engineer by day,
Game developer by night
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I have experience in web development, game development, and design.

Web Development

- Javascript, JQuery

- Angular.js, Backbone.js, YUI3

- Node.js, Express



- Git

Game Development

- HTML5, Javascript

- Phaser.js, Create.js

- Phonegap

- Flash, Actionscript 3

- Starling

- Learning Unity, C#


- Photoshop

- Flash

- Premiere

- After Effects

- Rotoscoping

- Maya

- Learning Blender


These are my personal projects.

Scuba Chibi


A Point-and-Click Adventure


An Isometric Experiment



I started my career mainly as a game developer, but am now a web developer. I still do game development during my free time.
If I'm not coding, I like to delve into art and music.

  • 2004


    Bachelor of Arts in Information and Computer Sciences from the University of Hawaii at Manoa, Magna Cum Laude

  • 2004

    Computer Programmer

    I worked at the University of Hawaii at Manoa Social Science Research Institute to develop a Flash game which educates children about Hawaii's coral reef.

  • 2005 - 2008

    Web Graphic Designer /
    Multimedia Developer

    I worked at initially as a web graphic designer to design and develop sponsor microsites and banner ads. I later became a multimedia developer to develop Flash games and applications such as Spacerocked!, The Great Desert Race, Ultimate Bullseye II, and Cooty Wars. I also added new features to various sponsor games that had about a one-week turnaround.

  • 2008 - 2011

    Sr. Web Developer

    I worked at Disney Interactive Media Group to develop a CMS-driven Flash application that communicates with back end services and generates the user interface and sets its functionality at runtime. This Flash application has been integrated with several Disney websites and has served as their centralized front end codebase for login and registration. I also set it up with automated testing in Selenium.

  • 2011

    Flash Game Engineer

    I worked at Meteor Games to assist in the development of Island Paradise, a social game on Facebook, including the development of the task system, birthday mini game, and support for new items and features that were released on a weekly basis.

  • 2011 - 2012

    Flash Developer /
    Front End Developer

    I worked at The Cimarron Group, an interactive digital agency, to lead or assist in the development of several websites and games for movies such as the Frankenweenie mobile site, Ice Age 4: Continental Drift, Hunger Games, Breaking Dawn, Mirror Mirror, and Sherlock Holmes: Game of Shadows, as well as maintenance and new features for websites such as MLife and MGM hotels.

  • 2012 - Present

    Front End Engineer

    I currently work at SupplyFrame, a tech company that provides web solutions for the electronics industry. I assist in the development of new features and maintenance in, a social network for people who like to build things. Previous projects included assisting in the development of, a search engine for datasheets with a snip-and-annotate-and-share tool, and, a website to organize your research materials.

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